If you buy legendary crests, it is not purchasing a roll of the dice like the case with a FIFA Ultimate Team card pack or a FIFA Ultimate Team card pack, for example. You are purchasing the chance to play with Diablo IV Gold the dice, to reach into the game engine to tweak the drop rates (slightly) to your advantage. Gambling mechanics that are addictive aren't separated from the addictive gameplay mechanics, but instead tied directly to combat and loot drops within the game. Diablo is perfectly positioned to accomplish this. As my coworker Maddy Myers pointed out, these games that focus on loot have always had a certain slot-machine-like quality and this is what Diablo Immortal's business model makes sense.

Blizzard has taken pains to highlight that the game's monetization system can be ignored until the game's end It's true, and they claim that the majority of players play playing the game without spending anything, which is possible. But it's disingenuous to suggest that the real pleasure of Diablo games lies in playing through the story rather than maximizing the power of your character. It's as untrue to claim that these games have been engineered to engender an eagerness to reach the power cap in the players. People who have a tendency toward addiction to gambling or attracted to the addictive properties of Diablo's game itemor, perhaps even both -- the legendary crest system could be exploitative and potentially very damaging.

For all other players it's just a matter of making Diablo more difficult to play.

There was a time when we were here, or somewhere like it. When Diablo 3 first came out in 2012, it had an auction house using real money, where players could purchase or sell their drops. In theory, this was to head off the fraud and cheating that plagued item trading in Diablo 2. However, in order to direct players to an auction house Blizzard decreased the rate at which loot drops were made in the game to an such a degree that equipping your character with a weapon became a tedious chore and the game as was uninteresting to play. The auction house that was a snobbery was removed and drop rates were raised in 2014, Diablo 3 instantly became more fun, even before the advancements of Reaper of Souls. Reaper of Souls expansion lifted it to the status of a classic.

This is the point: it might appear to be sensible on paper trying to make money off buy Diablo IV Gold loot. However the moment you do, you drain the fun from the game.